Monday, March 8, 2021

Darksiders III -- Spaghetti Mage


When you start a new unknown game, you never know what to expect.  Beginning Darksiders III, I thought the Four Horsemen vs. the Seven Deadly Sins seemed a little corny, but Fury looked cool and I gave it a try.  The more I played, the more I couldn't put the controller down.  The areas of exploration, with all of the secret areas and places you realize you'll reach if you get some new power, really sucked me in, but the story grows in new directions, culminating in the final battle at the end.  All the elements of the game really tie together well in the end.  The growth of the main character is fun to watch as well.  What I thought might be a corny game really impressed me, and was a lot of fun playing.  

Darksiders III is a good blend of a lot of different games. The exploration, difficulty, and boss fights reminded me a lot of the Dark Souls series.  I felt like I saw some Soul Reaver themes as well, and Fury reminded a bit of Raziel.  There are even some Diablo overarching story elements with the war between Heaven and Hell, and the nephalim. 

The combat with the chain attacks and timely dodging never seemed to get old, and I loved switching between the different hollow powers seamlessly.  While it got frustrating at a few spots, I never felt disappointed with the direction the game was taking me.  As a single game within a series of games telling a story, mainly about the apocalypse and the fall of humanity, I am eager to see what's next and where the story is taking us.  I'll probably be playing the series in a mixed order, so maybe I will see where Death is headed next.

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